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EnigmA Amiga Run 1997 February
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EnigmA AMIGA RUN 15 (1997)(G.R. Edizioni)(IT)[!][issue 1997-02][PLANET CD V].iso
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rpgbbsd3.lha
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Documentation
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History
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Wrap
Text File
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1996-09-25
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14KB
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243 lines
---------
--=:)) HISTORY ((:=--
---------
This file is updated whenever a major version change is made to RPGBBS.
v1.00 19-Jun-1992 * Hack & Slash BBS goes online for the first time.
v2.43 01-Sep-1992 * First release to Steve Hostettler of Toledo, OH.
* Supports ANSI mode. Local mode now uses console.device.
v2.44 03-Sep-1992 * Purge user after # days when rerolling now works.
* Log to user note when someone retreats in naval battle.
* Dungeon teleport may become inoperative for that level.
* Tavern brawls have two new saving throws for ducking or
landing a punch with a +/-5% ratio.
v3.00 18-Sep-1992 * Display initialization procedure to console.
* <2400 baud users don't get the Logon file. Really.
* Added <R>eply option to Email.
* Eliminated Tables.c and made Config program for more
customization.
v3.01 21-Sep-1992 * Escaping the dungeon when sent there by the old sea hag
is not good enough. You must now defeat the bitch in
combat. She's a level 99 God with 1/6th the hit points
and she cannot teleport away.
* Neptune of the Sea cannot teleport away.
v3.03 23-Sep-1992 * Up to 16 Message Bases may be defined.
* Added Sysop functions Bless & Curse.
v4.11 21-Dec-1992 * ANSI & TeXT pictures for arena, dungeon, and players.
Please add/modify your own!
* You may run into an active player in the dungeon of the
same level, in place of a monster.
* Warning bell character is not sent to the console when a
remote user logs on.
* Added Sysop functions View loser log & eXterminate user.
The sysop.log is useful for tracking down "chronies" who
use them to augment their real characters. There are a
lot of cheaters who can't play by the rules, thus the
exterminate function -- make 'em play again!
v4.20 02-Jan-1993 * Dungeon size fluctuates; width 7-15, height 7-10.
* Thief may surprise you in other ways than in the pocket.
* "Magic Mapping" feature traces where you have been.
* Wishing Well randomly appears in dungeon.
* More types of potions to quaff in dungeon.
* Dungeon monsters have 2 new spells: Acid rain & Curse.
v5.00 14-Feb-1993 * RPGserver & RPGclient replace RPGBBS. Multi-user is now
supported! Icon tool types replace .config file.
* Increase number of users to 200 and gangs to 50.
* Auto-Verify function added. Up to 2 accounts per phone
number can get verified. "Bad" phone numbers get logged
in BadPhone.list to mark unwanted dialbacks.
* Money format default replaces scientific format. Now
display gold in platinum, gold, silver, & copper pieces
format.
* <M>ost Wanted list added to Party option.
* <Y>our character statistics has been redesigned.
* Gambling Casino now has <S>lots.
* Added four more default classes: Beast, Lizard, Rogue,
and Undead.
* Buying poison only lists those vials you can afford + 1.
* Each class now have separate definitions for suggested
ability assignments, noted feature, and maximum weapon &
armor classes they can purchase in Square.
* Riddle of Key sequence remains same for rolling user
until it is solved to advance to Hero. It gets reset if
System Reroll or Hero does not advance to Titan.
* Mollicone spell becomes Mayhem spell. New spell Morph
added.
* Sysop functions <E> Send E-mail & <M> Read your mail
added.
v5.10 28-Feb-1993 * Pending messages between online users added. All online
users receive messages about certain events taking place
from the other `lines' as they occur.
* Fishing for oysters now have a cannon factor involved,
so the less cannons you have, the less gold you receive
for pearl/diamond.
* Defense agility was not taken in account properly!
* Key Hint works properly now.
* Brawl algorithm calculates for character class now.
This is to account for Beast & Undead class that get no
+ agility bonus. Magic users (again) get screwed, but
it goes with the flow. Defense agility calculated in.
* Robbing the bank properly alerts users-with-Bank-money
who done it and empties their respective accounts.
v5.12 14-Feb-1993 * Logon is now event-driven, not Delay()-driven.
* Walking into dungeon walls causes a 1-hit point loss.
* Retreat from gang shows surviving members hit points
remaining.
* Server correctly handles maximum online users. Shutdown
will no longer occur if any clients are still active.
v5.20 04-Apr-1993 * RPGclient is now RESIDENTable.
* Top 3 Immortals have their level highlighted in lists.
* Added Bounty feature in Tavern.
* Open screen & windows with 2.0 tags for 3d look.
* Display Neptune & Sea Hag pix, like Mermaid.
v5.21 01-May-1993 * Change emulation drivers to <0> ASCII, <1> VT100, and
<2> ANSI 16-color.
* Added DELAY=min ToolType to specify # of minutes user
must wait between calls.
* Delete your current RPGBBS.system so new one can be
created to reserve 240-bytes to hold REASON last 3
callers were logged off.
* Added <Y> Your Statistics (new look) to Sysop Menu.
v5.22 16-May-1993 * Updated all ANS files to 16-color.
* Added KENO lottery number game to Gambling Casino.
* Removed Menu drawer. All submenus are embedded in
executable and rendered to specified emulation.
* Added Potion of Augment (makes you feel invincible!) and
vial of crack (you think you feel invincible!).
v5.40 13-Jul-1993 * Added SMASH! for very good attack hits (98%-100%).
* Added EGO weapons & armors. Only won off of creature.
* If you kill your Gang Leader or he dies fighting you,
you become the Gang Leader.
* Added system call to rz & sz file transfer utilities to
allow elementary usage of a file section.
v5.41 26-Jul-1993 * Fixed potential bug when user types OFF or drops carrier
in key positions within program.
* Fixed potential bug when asked to `Hire a Scout' for
your character statistics.
v6.00 12-Aug-1993 * Wrote XPRtalk utility to replace rz & sz utilities. Now
support Xmodem, Zmodem, and Kermit xpr libraries.
* Allow 15 separate file paths and 1 upload path.
* Each path can hold up to 48 subdirectories.
* Fixed mega-bucks bug should a user wield an ego weapon/
armor and defeat any dungeon monster.
v6.10 19-Aug-1993 * Added DEPTH and FONT ToolTypes. ANSI emulation is built
in, rather than using console.device as the screen
driver.
v6.20 20-Aug-1993 * Added <S>wear at Tiny. Don't swear too many times!
v6.40 09-Sep-1993 * Blinking cursor.
* File section will determine if an associated icon on the
drawer should be accessible to the user's access level.
* Maximum screen rows definable per user.
v6.42 26-Sep-1993 * Word-wrapped file comments.
* Check gang pointers upon boot and logon for corrupt data.
* Can't Swear at Tiny anymore after allowable calls.
v6.43 01-Oct-1993 * Added <T>oday & <Y>esterday newspaper in Tiny's Tavern.
* Rewrote Gang Wars to include class-dependent action:
fighting classes hit harder, magic users cast spells,
poison users may apply their ware.
--------------
DELUXE VERSION
--------------
01-Oct-1994 * Complete rewrite! Support for Workbench 2.0+ only. All files
have changed their internal structure. Multiple sets of
character, weapon and armor classes. ANSI/VT220 console
support for all video modes. 100% event driven.
01-Nov-1994 * Illusion Spell replaces Mayhem Spell. Added .PXL files for
bit-mapped graphics.
01-Dec-1994 * Hack & Slash BBS goes back online.
01-Jan-1995 * New Sysop utility program with GadTools interface.
01-Feb-1995 * RPGBBSclient can run as a CLI-door. RPGBBSserver has the
option to run without its custom screen (RPG=DOOR). New IFF
sound support for chat mode and other various events. New
sercon.library supports ZOOM gadget (suppress local console
output) for faster modem throughput.
01-Apr-1995 * All executables recompiled and optimized for SAS/C v6.55. A
player can no longer duck a punch and hit a dead or jailed
player.
01-Jul-1995 * Ego Weapons & Armor. Auto-purge added to delete players that
haven't called in some time. New players must start as Novice
class fighters. Morph & Disintegrate spells have swapped
places on spell list (#15 & #16).
01-Aug-1995 * xemrpgbbs.library created for use with Term and other Amiga
terminal programs that support external emulation. Emulation
now supports any point size, not just my wife's size (8). New
rpgbbs.library completely replaces sercon.library. Naval
warships cannot carry more than a full complement of cannons
cost -- the rest of the booty will sink to the ocean floor.
01-Sep-1995 * Fixed many Enforcer-hits! Added Iconify menu item for Modem
Lines; iconified clients yield faster serial ops. Fixed bug
from SAS/C getft(); use AmigaDOS DateToStr().
01-Oct-1995 * Money lost to another player gets applied towards his
outstanding loan first, the remaining balance is left in his
hands. Upon first caller after midnight, server moves any
money in player's hands to his bank account.
01-Nov-1995 * All executables recompiled and optimized for SAS/C v6.56.
Added extended spells to dungeon: Armor Rusting, Weapon Decay,
Big Blast, Mana Stealing, Life Stealing. Player may find Wand
or Scroll; Spell may be taught from a Wish.
01-Dec-1995 * Added Mystical Wheel of Life to Dungeon. Only Novice Players
will get the dungeon prompt all the time. Fixed extended spell
bugs. A player's bounty postings get erased when that player
rolls.
01-Jan-1996 * Messages can contain embedded ANSI sequences, i.e., \0 for
BLACK, \1 for RED, \2 for GREEN, \3 for YELLOW, \4 for BLUE, \5
for MAGENTA, \6 for CYAN, and \7 for WHITE. Plus, \10 + color
#0-7 to add BOLD and/or \100 to add blink.
17-Feb-1996 * Added Top 20 feature to High Score List.
08-Mar-1996 * You can no longer `bump' into someone going to the Square when
`visiting'. Life Stealing spell will take up to half the
victim's experience points away from him, but the taker may
only get up to their level's worth of experience (and possibly
go up an experience level during the battle).
16-Mar-1996 * Hack & Slash BBS hits 60,000 calls made from 19-Jun-1992.
(~44 calls/day). Adjustments made to class, magic, naval,
and weapon file sets. Battling another user's warship may
result in permament hull-point loss, regardless of mounted
cannons. Any gang member that teleports away during the
party is the same as not participating in the first place.
This can affect the spoils collected at the end of the fight.
01-May-1996 * Added some more local, sound effects. Sea Hag is now cursed
and armed with random ego items.
25-Sep-1996 * Added dungeon MODs while exploring the deep, dank dungeon.
This release is now FREEWARE and my final release (for now).
Moohahahaha-ha!